Mount and Blade 2: Bannerlord has bigger, more beautiful battles

Mount and Blade 2: Bannerlord, the sequel to the cult classic Mount and Blade: Warband, returned to E3 this year with a playable demo. It featured a new and improved combat system, Norman knights, nimble horse archers and not even the slightest hint of a release window.

This was the first time that TaleWorlds Entertainment allowed people outside the company lay hands on the game’s battle mode, which pits up to 500 warriors against one another on an open plain. I was given access to two different scenarios, the first with a Norman-inspired faction of European warriors and later with a squadron of Turkish-themed horse archers.

The biggest improvement to my eye were the environmental touches, like the dirt kicked up by the horses or the clouds of dust that rolled over the sand dunes. Seeing a line of cavalry advancing through a distant haze was beautiful and intimidating. The combat was also much improved over the previous game. TaleWorlds has added directional blocking, meaning that the better you are at predicting the area that your opponent will strike the longer your shield will last before breaking.

Grid View

  • Taleworlds Entertainment
  • Mount and Blade 2: Bannerlord has bigger, more beautiful battles Taleworlds Entertainment
  • Mount and Blade 2: Bannerlord has bigger, more beautiful battles Taleworlds Entertainment
  • Mount and Blade 2: Bannerlord has bigger, more beautiful battles Taleworlds Entertainment
  • Mount and Blade 2: Bannerlord has bigger, more beautiful battles Taleworlds Entertainment
  • Mount and Blade 2: Bannerlord has bigger, more beautiful battles Taleworlds Entertainment

Command and control has also been revamped. The new Sergeant System allows commanders to give orders to subordinate leaders, including the player character. Issuing commands has also been simplified. I was able to order my troops to rally or to attack while still keeping control of my own horse.

My favorite part of the entire half-hour demo was getting to play as the leader of a small squadron of Turkish horse archers. The tactic that I was taught was to circle enemy infantry in a counter-clockwise motion, firing arrows to my left at the massed troops and whittling them down. But I couldn’t hold my arrow notched for very long, so it became a kind of rhythmic motion of drawing, aiming and firing before my arm tired.

Unfortunately, when pressed about the status of the game and a release date, TaleWorlds declined to comment. For a game that’s been in development for nearly five years already, that’s a troubling response. It should be understood that the game itself is a massive undertaking, and includes a multiplayer arena mode, sieges, role-playing and a vast strategic layer that takes place on an overworld map. But to go so long and not yet have an end in sight is worrying.

Mount and Blade 2: Bannerlord is being built for Windows PC and will be available on Steam.

Loading comments…

The Latest

Mount and Blade 2: Bannerlord has bigger, more beautiful battles

‘Good Dog’ is one of the best Batman stories of 2016

by Susana Polo Mount and Blade 2: Bannerlord has bigger, more beautiful battles

Mighty No. 9 is still a thing on 3DS and Vita, says Comcept

by Owen S. Good 3 comments / new Mount and Blade 2: Bannerlord has bigger, more beautiful battles

Devolver loses $100K on banned E3 festival

by Colin Campbell 6 comments / new Mount and Blade 2: Bannerlord has bigger, more beautiful battles

Lockjaw is playable in Lego Marvel Super Heroes 2, see him in action

by Brian Crecente 2 comments / new Mount and Blade 2: Bannerlord has bigger, more beautiful battles

Anthem gameplay demo lives up to Xbox One X’s 4K promises

by Julia Alexander 8 comments / new Mount and Blade 2: Bannerlord has bigger, more beautiful battles

Dragon Ball FighterZ is the Marvel Vs. Capcom game fans actually want

by Jeff Ramos 19 comments / new Original Article

One thought on “Mount and Blade 2: Bannerlord has bigger, more beautiful battles

Leave a Reply

Your email address will not be published. Required fields are marked *