Prey guide and walkthrough

Prey guide and walkthrough

In our collection of Prey guides, you’ll learn about an exploit in the game’s crafting system, overviews of Prey’s neuromod skill tree, inventory, finding and fighting mimics, achievements and trophies, as well as our beginner’s guide filled with tips, tricks and explanations to help you wrap your mind around Prey. And, of course, our walkthroughs will take you through every nook and cranny in Talos 1.

Prey might seem familiar. You may have seen its components before in games like BioShock, Dishonored, System Shock and even Gone Home — just not quite in this arrangement. But that doesn’t mean it’s easy, or that you’re going to know what’s going on right away. And that’s a beautiful thing. Prey is all the right kinds of perplexing and complicated.

So suit up, it’s time to get your first day of work started.

Editor’s note: Our Prey guide is a work in progress, so be sure to check back at this page often to read our latest guides, tips, tricks and walkthroughs.

Guides

  • Prey beginner’s guide: 18 things you need to know
  • What you need to know about keycodes
  • Prey glitch breaks the game’s crafting system
  • Prey guide: Neuromods, skill and abilities tree
  • Prey guide: How to increase your inventory
  • Prey guide: Finding and fighting mimics
  • Prey guide: Full list of achievements and trophies

Walkthroughs

How to use Polygon’s Prey guide

We’re going to organize our guide by the objectives (and locations) you’ll see in the game. There’s going to be a lot of exploration available to you. We’ll point out the important things and items, but our first focus will be on the direct path to the next goal. Then we’ll get to exploring the surrounding areas.

First Day on the Job

Break Out walkthrough

An Office with a View walkthrough

Everything You Know is About To Change walkthrough

Talos 1 Lobby optional rooms walkthrough

Level 1
  • Security Office / Security Station
Level 2
  • I.T. Department
  • Staff Lounge
  • Human Resources
  • Trauma Center
Level 3
  • Teleconferencing Center
  • Hardware Labs
  • Sales Division
  • Neuromod Division
  • Simulation Debriefing Room
  • Volunteer Quarters

Who Is December? walkthrough

  • Simulation Debriefing Room
  • Lobby

Through a Glass Darkly walkthrough

  • Hardware Labs
  • Foyer
  • Atrium
  • Ballistics Lab
  • Director Thornstein’s Office
  • Lorenzo Calvino
  • Machine Shop
  • Airlock
  • Dr. Calvino’s Workshop
  • Beams and Waves Lab
  • Your Office

Detour walkthrough

  • Enter Psychotronics
  • Access the G.U.T.S.
  • Proceed past Psychoscope calibration checkpoint
  • Labs A
  • Labs B
  • Material Extraction and Armory
  • The Million Dollar Caulk Gun
  • The Psychotronics Prisoner
  • Live Exam
  • Morgue
  • Get to the G.U.T.S.

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